Giddi: Ending the “What’s for Dinner?” Spiral

Giddi: Ending the “What’s for Dinner?” Spiral

Overview
Overview

A mobile product designed to reduce decision fatigue around everyday food choices.

A mobile product designed to reduce decision fatigue around everyday food choices.

Team
Team

Gabby Reed-Carlock (UX Designer & Product Developer)

Jack Ziegler (Brand Manager)

Kacey Cooper (Strategist)

Lorna Graham (Art Director)

Sam Rosenberg (Copywriter)

Gabby Reed-Carlock (UX Designer & Product Developer)

Jack Ziegler (Brand Manager)

Kacey Cooper (Strategist)

Lorna Graham (Art Director)

Sam Rosenberg (Copywriter)

role
role

UX Designer

Product Designer

Developer

UX Designer

Product Designer

Developer

tools
tools

Figma

Cursor

Codex

Antigravity

Figma

Cursor

Codex

Antigravity

focus
focus

Decision Fatigue

Habit UX

Real-World Constraints

Decision Fatigue

Habit UX

Real-World Constraints

platform
platform

Mobile App

Mobile App

THE STRATEGY

14 Minutes.

That’s how long people spend deciding what to eat.


Not because they don’t have options, but because they have too many.


“What are you going to eat?” turns into:

  • scrolling

  • second-guessing

  • negotiating

  • repeating


This isn’t a food problem.
It’s decision fatigue.


Giddi removes the pressure of choosing—so people can decide quickly and move on.

THE APP

THE APP

What's The Gist?

What's The Gist?

  1. Set your preferences, price point, and location


  1. Answer a few quick questions

 

  1. Get matched with a restaurant—no scrolling required

  1. Set your preferences, price point, and location

  2. Answer a few quick questions

  3. Get matched with a restaurant—no scrolling required


No menus. No reviews. No overthinking.

No menus. No reviews. No overthinking.

THE STRATEGY

14 Minutes.

That’s how long people spend deciding what to eat.


Not because they don’t have options, but because they have too many.


“What are you going to eat?” turns into:

  • scrolling

  • second-guessing

  • negotiating

  • repeating


This isn’t a food problem.
It’s decision fatigue.


Giddi removes the pressure of choosing—so people can decide quickly and move on.

Choosing where to eat isn’t simple—it’s emotionally loaded.


Users experience:

  • decision anxiety

  • too many options

  • conflicting preferences (especially in groups)

  • frustration from misleading reviews


The result is a repeated loop of indecision that turns a simple task into a stressful one.

Understanding the Real Problem

EMPATHIZE & DEFINE

Giddi Process

Giddi Process

Designing a system that reduces decisions, not adds to them.

Designing a system that reduces decisions, not adds to them.

EMPATHIZE & DEFINE

Understanding the Real Problem

Choosing where to eat isn’t simple—it’s emotionally loaded.


Users experience:

  • decision anxiety

  • too many options

  • conflicting preferences (especially in groups)

  • frustration from misleading reviews


The result is a repeated loop of indecision that turns a simple task into a stressful one.

DESIGN — USER FLOW

DESIGN — USER FLOW

Mapping a Faster Path to Decision

Mapping a Faster Path to Decision

The user flow was designed to eliminate unnecessary steps and reduce decision points.


Instead of exploring options endlessly, the flow guides users through a short, structured path toward a single outcome.


Each step was evaluated based on one question: Does this make the decision easier or harder?

The user flow was designed to eliminate unnecessary steps and reduce decision points.


Instead of exploring options endlessly, the flow guides users through a short, structured path toward a single outcome.


Each step was evaluated based on one question: Does this make the decision easier or harder?

User Flow 1

User Flow 1

Early Direction

Early Direction

Initial concepts leaned too heavily on exploration.


Refining the flow meant removing steps, simplifying inputs, and focusing on speed over choice.

Initial concepts leaned too heavily on exploration.


Refining the flow meant removing steps, simplifying inputs, and focusing on speed over choice.

User Flow 2

User Flow 2

DESIGN — WIREFRAMES

DESIGN — WIREFRAMES

Designing for Clarity

Designing for Clarity

Wireframes focused on simplifying structure and reducing cognitive load.


Each screen was designed to:

  • minimize input

  • guide decisions

  • remove unnecessary distractions


This ensured a fast, intuitive experience from start to finish.

Wireframes focused on simplifying structure and reducing cognitive load.


Each screen was designed to:

  • minimize input

  • guide decisions

  • remove unnecessary distractions


This ensured a fast, intuitive experience from start to finish.

Wireframe 1

Wireframe 1

Wireframe 2

Wireframe 2

PROTOTYPE & TESTING

PROTOTYPE & TESTING

Bringing it to life

Bringing it to life

Prototyping and testing refined how quickly users could move from question to decision.


Testing revealed small but critical improvements in:

  • interaction speed

  • clarity of choices

  • overall confidence in outcomes


Each iteration focused on making the experience feel faster and easier.

Prototyping and testing refined how quickly users could move from question to decision.


Testing revealed small but critical improvements in:

  • interaction speed

  • clarity of choices

  • overall confidence in outcomes


Each iteration focused on making the experience feel faster and easier.

Onboarding

Onboarding

Personalization Without Friction


Instead of relying on generic filters, onboarding captures meaningful context—like group size, transportation, and preferences—so decisions feel tailored without requiring effort.

Personalization Without Friction


Instead of relying on generic filters, onboarding captures meaningful context—like group size, transportation, and preferences—so decisions feel tailored without requiring effort.

Home Page

Home Page

Designed for Immediate Action


The homepage removes distractions and centers a single action: get a recommendation.


No browsing. No overwhelm. Just start.

Designed for Immediate Action


The homepage removes distractions and centers a single action: get a recommendation.


No browsing. No overwhelm. Just start.

Feature: Choice of Cuisine

Feature: Choice of Cuisine

Reducing the Decision Surface


Cuisine selection helps narrow choices quickly—especially when users know what they don’t want.

Reducing the Decision Surface


Cuisine selection helps narrow choices quickly—especially when users know what they don’t want.

Feature: Questions

Feature: Questions

Guided, Not Overwhelming


A short series of “this or that” questions replaces complex filters, making input feel fast and intuitive.

Guided, Not Overwhelming


A short series of “this or that” questions replaces complex filters, making input feel fast and intuitive.

Feature: Adventure

Feature: Adventure

Encouraging Exploration Without Effort


Adventure mode removes the burden of choosing entirely, allowing users to discover new places without research.

Encouraging Exploration Without Effort


Adventure mode removes the burden of choosing entirely, allowing users to discover new places without research.

Feature: Navigation

Feature: Navigation

From Decision to Action


Seamless integration with navigation apps ensures users can immediately act on their decision—without breaking the flow.

From Decision to Action


Seamless integration with navigation apps ensures users can immediately act on their decision—without breaking the flow.

THE OUTCOME

THE OUTCOME

The Result

The Result

Giddi turns a frustrating, repetitive decision into a fast, confident action.


Users spend less time deciding and more time actually enjoying their experience.

Giddi turns a frustrating, repetitive decision into a fast, confident action.


Users spend less time deciding and more time actually enjoying their experience.

REFLECTIONS

REFLECTIONS

What This Project Taught Me

What This Project Taught Me

This project reinforced the value of designing with restraint.


Instead of adding features, I focused on removing friction—simplifying flows, reducing inputs, and prioritizing speed.


It reflects how I approach product design: not by adding complexity, but by removing it.

This project reinforced the value of designing with restraint.


Instead of adding features, I focused on removing friction—simplifying flows, reducing inputs, and prioritizing speed.


It reflects how I approach product design: not by adding complexity, but by removing it.

COMING SOON

COMING SOON

Current Status

Current Status

Giddi is currently being developed into a functional, App Store–ready product.


I’m building a live version of the experience to validate the interaction model and refine the system in real-world use.

Giddi is currently being developed into a functional, App Store–ready product.


I’m building a live version of the experience to validate the interaction model and refine the system in real-world use.

Want to chat? Send me an email or find me on LinkedIn.

Want to chat? Send me an email or find me on LinkedIn.